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A Realistic Subway Simulation Game

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What is Subway Builder?

Subway Builder is a hyper-realistic transit simulation game. Build a new subway system from the ground up while dealing with real-world constraints and costs.

Features

Real-world passenger simulation

Millions of commuters are generated from Census and Redistricter data and simulated using the same pathfinding algorithms you use. Your job is to design a route network that gets the most people to their destination as fast as possible. Juggle station placement, transfer dynamics, and train frequency to maximize ridership.

Realistic construction challenges

Build your system under realistic constraints and costs. Tunnels, viaducts, cut-and-cover, all have trade offs. Negotiate with real-world buildings foundations, geography and road layouts as you expand your network

In-depth analysis

Explore how individual commuters weight use various variables like wait times, transfers, income distribution, delays, and more, to pick their commute. Understand which routes, stations, and trains your commuters take and use that information to optimize your network.

Delays and disruptions

Find the right balance between cost and time. Too many trains on a line or an overcrowded station will cause delays.

Frequently Asked Questions

When will it launch?

A public beta will likely be available by the end of 2025.

Which cities will be included?

On game launch, only American cities will be included as the simulation is based on US Census data. I haven't decided yet which cities specifically though.

What will it run on?

Windows, Mac, and Linux.

How much will it cost?

$30 on subwaybuilder.com and $40 on Steam (page is coming soon).

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By Colin Miller

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