Subway Builder
A Realistic Subway Simulation Game
Sign up for email updatesWhat is Subway Builder?
In Subway Builder, you're tasked with managing a city's transit system. Build tracks, stations, and lines to get your passengers to work on time. You'll need to balance the needs of the city with the constraints of the real world.
Features
Real-world passenger simulation
Realistic construction challenges
Delays and disruptions
Frequently Asked Questions
When will it launch?
Which cities will be included?
What will it run on?
How much will it cost?
Will it be on Steam?
How is ridership calculated?
The US census records home and workplace locations. The game generates millions of commuters with homes from that and then uses a distance-based gravity model to assign them all workplaces. They're also assigned times to leave to/from work in a distribution similar to real life.
At the beginning of each commute they decide whether they should walk, drive, or take the subway. The driving/walking times are pre-calculated but the transit times are obviously calculated from the subway system you build. This is done by running a RAPTOR pathfinding algorithm which is the same that Apple/Google Maps use. That is to say, the algorithm takes into account everything. Train frequency, walking times, transfers, etc. The algorithm returns the fastest path and the time it takes.
This decision is then made based on how long each commute method takes, how much it costs, and the value of their time (different commuters can have different incomes).
If they decide to take the subway you can follow their commute (and thousands of others simultaneously) as they get to work. If a train is delayed or cancelled, it will affect their commute and future commuters will take that into account.
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